That's why, I think, I don't have that many updates to share here. That, and I keep forgetting this devlog exists hahah. I should perhaps pin it better in my browser. :P
I have finally designed the title screen background, which I have to make a few edits to before I post it on this site!
Models-wise, I'm also working on stage models still, but now mainly the ones I need to redesign (i.e. game-original ones such as Battlefield, etc.). I'll use the Wii U and Ultimate ones as bases and inspirations. I will also perhaps have to reimport some of the Fighters, as they have either face animation meshes I won't use and need to re-design, and / or objects (such as low-poly clothing versions from Ultimate) that I can just get away with deleting because I don't need them. I've also started more seriously working on new challenger models! I'm doing this kind of stuff to make the most out of the rest of my Max license, which only lasts a little more less than 2 months from now.
So basically, I'm still working like a dog! Just, on stuff under the hood that doesn't show. I'd gotten a little discouraged with moveset code because I now am stuck with an infinite loop on ACMD, and guess what it does: freezes the whole darn engine. :( I guess I still have learning to do when it comes to looping code XD
Well that's the gist for now. Take care~!
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