Game
Outertale (Project Spacetime)
3 years ago

MTT fight coding progress 66%

Just coded 7 (and a half) attacks! I say a half, because one of the attacks still needs some extra bullets. Having all of the bullets coded is making this go WAY faster than coding attacks usually does.




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Update: Slots are taken, more available March 1st!

Read the original post in the article.

PETRICHOR - DEVLOG (MAY)

It's may! April showers bring may flowers, as they say. Here comes the devlog.

Highlights:

- New OSTs!

- New room preview!

- Storyteller 2 is published!

Overall, the next demo is about ~92% done.

Read article for the full devlog!

tell your friends AND foes!! (art by @NerNot1 )

btw the song for 100% completion, was ihatov_x86

https://soundcloud.com/ut_underveil/l-olo-l-ihatov_x86

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.

just made the engine 3 times faster somehow-

(it was a single line of code)

((((((also have a new redleaf screenshot because yes

can you believe it guys

New devlog for PS!Outertale Expanded

Go check it out now! https://gamejolt.com/p/devlog-2-2-20-2026-hbjwg3ra

Just thought I'd share this, it is the arrangement of "The Golden Platform (Reprise)" a very heavily worked on track for Petrichor. You can listen to it here:

https://cryblik.bandcamp.com/track/the-golden-platform-reprise

At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!