21 days ago

My computers keep dying on me because I'm poor (basically this cat barely keeping the next toaster functioning long enough to make some progress), but here's some cool monster designs I managed to recover from the last toaster (though the cat is new)




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Some environment work... we will probably redo this to be tile based. Oh well!

Some wood for some friends. I hadn't painted in a while, I painted it in front of my friends thinking "what if I forgot how?", but it went well and I didn't. Last time I tried to make a docks tile set, I messed up and it looked bad. So it is justice.

Some of the art I put up on Twitter. I'm still alive! In the weeds with programming. Going from code to art, it's like a slap in the face sometimes. It's just me here! I threw in some shots of the editor too.

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

A WIP tileset based on Ordzhonikidze

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

I have recovered from heart aches and now the voxel editor is nearing usable. Gaze upon concept art of things to come. ไปŠๆ—ฅใฎ่จ€่‘‰ใฏใ€Œ่ฆ‹ใฆใ€ใงใ™๏ผ

Etoile

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Some old weapons I recovered. Everything blends together in my memory... All the art I made when I started this page is lost to time. The musket. I don't care about the chicken ่‚‰, it looked bad. Forgive me.