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Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!
Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!
When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.
Hurray! Only 7 days to go to the Alpha test! Remember that you need to register here to be eligible for Alpha testing! more info here: https://t.co/6HLMCO3RZy?amp=1
It's time for a new developer blog! In this one, we're talking about our weapon philosophy for Forge and Fight!
Read it here ➡️ https://bit.ly/FnFBlog1
I call this a... moderate success! What's your high score?
When your code reaches the level of abstraction where it's impossible to tell what function it actually has.
Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.
Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.
We're happy to announce that Forge and Fight! special website is now live! https://forgeandfight.com Let's sign up for a newsletter and get exclusive content when early access is ready! We're looking forward to seeing your crazy weapons in action!
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