Game
Susurrus
5 years ago

My 'still to be done' list of tasks:

- Add a save/load system

- Add a Pause screen

- Make NPCs animate/pose

- Add 13 missing story scenes (!)

- Expand 'Bridge' location to support some new scenes

- Add proper tasks system/puzzles

That's all :D D:




0 comments

Loading...

Next up

Devlog 9/14

- Did some lighting on the cryo pod bay

- Started the dialogue and task logic in the crew quarters, discovered I needed a few more things to make it all functional, fixed some bugs

Slow progress, but should speed up now

August #gamedev update 01 - in-game UI setup!

#indiegame #unity3d

DUNGEON PATHS September updates! #gamedev #indiegamedev #unity3d

Just started on some quick lighting tests - first image is unlit for reference

Well hello!

This is the first devlog for Demon Detective, and I'll be doing a (usually) weekly article to let you know about my progress.

But for now "Hi!" and I'll see you around :)

My last few months of work...

Devlog 4/14

Hang on - isn't this the same picture as yesterday? Oh no it isn't! This one shows I have got task statuses working, they can be ticked, and I can reset them as needed.

Painstakingly dull work, but necessary.

#advjam2020

Just roughly blocking out the start area of the game as a test piece for both the level design and game design parts of the process.

This is the first room, with three ways forward. Now, why would that be... hmm :)

Devlog 3/14

- Got the other half of the inventory working: picked up items are tested against, and things can now happen if you have them

- Also started working on the PDA task list (quests basically)

#advjam2020

Devlog 10-11/14

- Been busy doing lots of level logic, and twisting myself in knots forgetting how things work from one level to the next!

- But I think I should make it before the deadline

- Also done some lighting work