2 days ago

Need to work on the collisions, but added the first enemy to the game!

At least I stopped the knockback putting them through the walls X'D




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Spelunking Actions update is mostly done.

Need to do a few tweaks, then it's onto the Idle and Movement ones!

Although, I don't think there's much to change about Movement.

#gameDev #goblin #pixelArt #fantasy #indieDev #gameMaker

New Mob! Slime!

Also added separate collision and hitboxes.

Not sure why these Mobs move backwards sometimes?

They're set to check the angle from the last position to the current then flip if the angle is >90 and <= 270

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

WHOLE bunch of updates and fixes to the Spelunking System!

Got the timers working much better and more consistent.

Changed Idle events to not be time based.

Added HP and MP checks for certain things.

Added Snack types.

Removed Minimap Static.

#goblin

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

OK! Spelunking Combat update! Stats are now taken into account in damage calculation for both NPC's and Mobs.

Oh gosh! Someone supported me on #kofi!

Thank you so much for the Cheese!!

#gamedev #goblin

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

still sick