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( Still in development ) Slendytubbies 3: Koringa´s Mods Multiplayer

1 year ago

New Alpha Design of the new Item Shop Menu, and also plays music from A new game of mine.




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I made a Launch Settings Menu, when you enter the game you will come across this config screen, it will only have Graphics Config for now.

Testing Chase Music

New Texture for the Guardian, I made some changes to the texture adding some blood details, both on the Face and Body.

Testing the system for entering rooms without using the "Enter Room Name" option, and it seems to be working perfectly. The game is 80% complete!

Small change when entering the game.

Guys, I was thinking of updating the mod to version 1.295, which has the Sandbox mode from Slendytubbies 3, and I'll give more details soon. But I'll have to export everything from my Mod 1.0 to version 1.295.

Guys, I'm adding an option where you can change the menu objects, specifically the background characters. Here's an image of some of these characters. I might add more, and also the name of each menu object.

Testing the power of the player's fear after the monster detects them. The power will work as follows: after the monster spots the player, the PLAYER will receive a 5-second speed boost; however, energy consumption will be higher during those 5 seconds.

I will finish this.

new map added, Main Land map from Slendytubbies 3 campaign and along with the loading screen, and the map music is the "darkTheme" music from the slendytubbies 3 demo campaign, and LaaLaa from Phase 1 has been added in the map "Outskirts (Dusk)".