New build of Zrdoom : Enhanced 6.0 out... This one rebalances difficulty condigurations to be much easier... Now things won't be unbearably difficult unless you choose ultra hard or higher... #doom #procedural #lzdoom
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Another playthrough of Zrdoom : Enhanced 6.0 played with a music wad and Powergun.wad #lzdoom #procedural #doom
Footage of Zrdoom : Enhanced 6.0 being played with the new bot - tdbots.... I played 3 maps in it with a metal music wad loaded. The new bot is far better at exploring the levels. #lzdoom #procedural #doom
This is a playthrough of 3 maps made in the mod using procedural level generation. Expect hard combat. I died quite a bit in one room due to lack of cover + claustrophobic surroundings + hard enemies... #doom #procedural #gzdoom
Another playthrough of Zrdoom 5.0, this time on the aptly named "Slaughterfest mode" difficuty configuration. I die twice here due to bad luck against cyberdemons. Gun bonsai used. It helped a bit. #doom #procedural
New playthrough of a new levelset made in Zrdoom 5.0 in challenging difficulty with the Gun Bonsai mod loaded... #doom #procedural #gzdoom
Footage of Zrdoom Enhanced 6.0 on Challenging difficulty with the bot playing it without reshade on... Played with the powergun.wad OP weapon mod for doom 2. #doom #procedural #lzdoom
Another playthrough of v 3.2.0 of Random Slaughtermap generator going through a brutally hard map 1 and easier map 2 and 3.... #doom #procedural #lzdoom
Screenshots of Zrdoom 5.0 version 5.3 Some mods are loaded... Gun Bonsai is loaded and so is relite in the last 4 shots... #gzdoom #procedural #doom
Footage of Zrdoom : Enhanced 6.0 latest version being played on hard difficulty configuration... #doom #lzdoom #procedural
Random Slaughtermap generator v3.2.0 playthrough #lzdoom #procedural
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