Basic teleporting via stairs, no animations for entering them yet, just a fade in. NPCs can also use stairs as long as they teleport within the map.
Also a introduction of water tiles, which both player and NPC can fall into. I need to add an instance handling for the creation of splashes and such temporary effects.
In addition, Atomic has fixed my voxel model’s normals so that they look a lot better. He makes a program called Paint3d which can be used to create voxel models as well. Its a little more demanding but has a ton of functions. Its not free though, a trail version is available.
A few corrections needed to be made to lighting, I found out. Hopefully its all worked out.
I’m considering treating the grass tiles like I have the water tiles, split them up into quad tiles for better lighting and possibly alternating the heights based on proximity to other grass tiles.
Teleporting between maps works, but is not featured in this demo.
I still need to revisit my map maker to implement object, light and entity placement, as currently those are written into the source code.
0 comments