Hello Villagers!
Today (12/12) marks the one-month anniversary since Village Monsters was released! Thank you all so much for your support, bug reports, love, and feedback! This is still early on our journey together, but you can start to make out a distant outline of what the end looks like.
And I think it looks real dang cool. Anyway, onto the patch!
This update is mostly focused on improving the look & feel of the game. Instead of improving any one specific area I just threw a (metaphorical) dart at the board and improved whatever it (metaphorically) landed on. You'll see many improvements to furniture, vegetation, weather, and more, but there's still a lot more to do to many other areas of the game.
The game's visuals will contentiously improve throughout its time in Early Access.
Important Note 1: In order to fix some player home bugs I had to alter your saves. This means you may lose ownership to your home upon loading the game. Don't fret! There was actually one particular bug we can all take advantage of: the game never deducted any money when you bought the house the first time! (oops)
It's a complete coincidence, but this means that even if you lose your home you'll still have the funds you had before to buy it. Just buy it a second time... no harm, no foul.
Important Note 2: There is now a dedicated key for using your active tool (ironically X on both keyboards and gamepads). Don't forget!
Improved Look & Feel
New furniture assets have been added to each home and building
The initial homestead interior has been altered and improved
New exterior props have been added throughout town and the surrounding areas
While trees are still geometric ( a thematic choice), they now are spikier, more leafy, and overall more tree-like
Added a large number of flavor critters and animals throughout the world
The look and feel of the dialogue box has been improved
A new option exists to switch between multiple dialogue box styles
Improved the look of various weather effects
The item description font is now much more readable for all resolutions
Many furniture items have been standardized in size to give a more consistent sense of scale
The player character now has a mild idle animation to match villagers
Improved System menu's look and feel
Hobbies
Using a tool is now mapped to the X key (Keyboard) / the X button (Gamepad). This will prevent issues such as accidentally swinging your net at a villager when you want to talk with them
Fishing while low on energy is now much harder. Consider napping or eating food to restore energy
You can now earn multiple levels in certain hobby-related goals
New fish, critters, and treasures have been added to the game
Odd Jobs
The Critter Catching tutorial now allows you to try and catch all 3 critters
The Fishing tutorial now requires 2 fish to be caught
Villagers have been added to each tutorial offering additional tips and info
Other New Stuff
An ATM has been added to the general store which allows you to access your brand new bank account! Deposit, withdraw, and even earn interest on your hard-earned Skully!
Interest is earned on a weekly basis and increases with town prosperity. Check your mail for statements! Wow, just like real life!
Secrets
Secrets
Bugs Fixed
Fixed a crash related to removing an effect when you have multiple active effects
Fixed major (and often unpredictable) issues related to purchasing a homestead
Fixed major crash related to an audio memory leak. Should finally fix the longstanding crash in Agrarian Acres
It is no longer possible to erroneously dismiss Odd Job dialogue in a way that traps you
Resolved a rare situation where you could have 2+ "Low Energy" malus effects has been resolved
Fixed issue where you couldn't purchase some items if you entered the store without the required silver, even if you later sold items to afford it
Fixed music volume issues for seasonal tracks beyond Spring
Fixed issue where your new home's door would stay locked even after purchase
Purchasing the home deed now actually deducts silver from your wallet
Fixed large number of furniture collision or layering issues
Fixed issue with deleted spaces in trophy descriptions
Player sprites / states now properly reset to normal at the end of the day
Improved overall performance for extremely low end laptops
The trophy screen was incorrectly cloning the caught fish or critter. This has been fixed
A number of incorrect or strange tree collision issues has been fixed
Some white assets were incorrectly colored gray in certain situations. This is now fixed.
Fixed wall collision and layering in the player's home
Fixed issue where toolbelt selections would occur in incorrect places + improved the code in general
Powering up a longer rod cast no longer shakes the whole camera
Stopped tool UI from disappearing while in relevant Odd Jobs
Fixed the "Uh oh!" description when buying a house. It was not a proper Uh Oh Moment!
Resolved a few performance hiccups and random misc. bugs
Fixed various typos
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