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The Royal Games Devlog








3 years ago

New menu design for the game




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Una breve vista del modelo con sus Uv´s que después pintaremos.

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A brief view of the model with its UV's that we will later use to texturize .

Multiplayer system, Create room, Join room, be host, first online interactions etc ...

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Sistema multijugador, Crear sala, Unire a sala, ser host,primeras interaciones en linea etc....

This is the model that we will use in the game and some ideas for the visual aspect to develop.

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Este es el modelo que utilizaremos en el juego y algunas ideas para el aspecto visual para desarrollar.

The Playmaker tool is very good, I just feel that it is more work and many state branches, we will restart the project from scratch.

La herramienta de Playmaker es muy buena,pero es mas trabajo y muchas ramas de estado, retomaremos el proyecto desde cero.

Weapon created by an Apex Legeds Weapon Bug.

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Arma creada por un Bug de armas de Apex Legeds.

Video Gameplay Alfa Royal Games.

Creating the bullet system, weapon reloading and looting. Thought of stopping using playmaker and doing the whole project again .

Crnd Sistema de balas, recarga de arma y looteo.

Pensado en dejar de usar playmaker y realizar todo el proyecto de nuevo.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)