Game
The Royal Games Devlog

5 years ago

Una breve vista del modelo con sus Uv´s que después pintaremos.

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A brief view of the model with its UV's that we will later use to texturize .




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Creating the bullet system, weapon reloading and looting. Thought of stopping using playmaker and doing the whole project again .

Crnd Sistema de balas, recarga de arma y looteo.

Pensado en dejar de usar playmaker y realizar todo el proyecto de nuevo.

Multiplayer system, Create room, Join room, be host, first online interactions etc ...

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Sistema multijugador, Crear sala, Unire a sala, ser host,primeras interaciones en linea etc....

Weapon created by an Apex Legeds Weapon Bug.

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Arma creada por un Bug de armas de Apex Legeds.

Video Gameplay Alfa Royal Games.

This is the model that we will use in the game and some ideas for the visual aspect to develop.

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Este es el modelo que utilizaremos en el juego y algunas ideas para el aspecto visual para desarrollar.

The Playmaker tool is very good, I just feel that it is more work and many state branches, we will restart the project from scratch.

La herramienta de Playmaker es muy buena,pero es mas trabajo y muchas ramas de estado, retomaremos el proyecto desde cero.

New menu design for the game

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).