Game
Hello Neighbor RTX






9 months ago

New MINI-DevLog #2


A lot has been done — I started working on the house.

-I created a large number of new wallpapers and reworked the frames. The old paintings were redone as well.

-I updated and finished post-process

-added the ability to disable RTX without any lighting artifacts.

-A large number of assets were updated too.

-I also decided to drop tessellation and instead made the planks/roof using polygons. This is much better in terms of optimization.

-The character - Neighbor 40% complete. His final version will be shown in the full DevLog #2,along with the entire house.

Well, progress is going really well. I truly believe that the remake of Alpha 2 will be released in October this year



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I really like hytale. mb i make some mode like DECOCRAFT :P (modding in hytale realy easy for this)

Interface.

is visually almost done.

(yes here is once again this room, but sorry, I literally have no assets for the others XD)

https://gamejolt.com/games/vintage/1022742 Replay here. this game design project is almost 1 in 1 like hn rtx. and even better. it will be released (i participated in it)

another commision lol

lol fnaf

About once a week I'll post something new. not everything, but some of the developments added more interaction - objects can now get dirty, also there is grass flying out, although it is not quite well seen here. #HNRTX

Lol I never thought I'd get a FNAF roblox commission. The btw animatironic design was based on a concept. It's about 40,000 polygons. i made animatronic + 2 materials

Commision Work for Roblox - Vegetation pack. For 1 flower there are about 100 polygons (maximum), for bushes up to 300. for trees 500. for palm trees - 250

Assets from hn rtx (vol 1) wow.. I've done so much.. this is the first part, props (Blender + Sp)

Mini devlog №1

btw, devlog 2 will consist of 40% of what I'll be showing here and 60% new content