Game
Hello Neighbor RTX






10 months ago

New MINI-DevLog #2


A lot has been done — I started working on the house.

-I created a large number of new wallpapers and reworked the frames. The old paintings were redone as well.

-I updated and finished post-process

-added the ability to disable RTX without any lighting artifacts.

-A large number of assets were updated too.

-I also decided to drop tessellation and instead made the planks/roof using polygons. This is much better in terms of optimization.

-The character - Neighbor 40% complete. His final version will be shown in the full DevLog #2,along with the entire house.

Well, progress is going really well. I truly believe that the remake of Alpha 2 will be released in October this year



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lol toys (it's 3d lol)

like if you like your springtrap mama

you can change the graphics, but you'll never change the essence of the game

omagaaad fnaf 3 STYLIZED REMAKE WAAAAS?????

lol fnaf lol

So there's a problem with neighbor eye color Some people like blue, some like green. Green is just canon. I want blue.

I found a solution to this problem - use both. but in different contexts.

blue eyes - reality

green eyes - not reality.

Mini devlog №1

btw, devlog 2 will consist of 40% of what I'll be showing here and 60% new content

Actually I kind of shouldn't show the non-rig rendering in ue5. it looks really bad on them. because it's in t-pose. I'd rather show it in full (I'll delete that post because it's a real mess lol)

oh good im posting every single model

Interface.

is visually almost done.

(yes here is once again this room, but sorry, I literally have no assets for the others XD)