In the Blog and on my 64digits page I’ve discussed some up coming changes and improvements.
One is reworking the strip2voxel program that converts a image strip into a voxel model to directly store images into an array. This makes getting the color data much more accurate then the GetPixel command that has issues on some computers. Unfortunatly I ran into a snag with the function and need to figure out whats up with it…
Aside from that I’ve decided I’ll be creating a new model format to be used in the game, in fact I’ll most likely move on to GLBasic to program the engine if I can get a little experiment to work…
The new model format is described at 64digits, it contains only surface voxels and what faces are visible, but will store RGB color instead of index color. I may still have the colors indexed when saved, but there are no plans for a color limit yet.
The new model format will let me take a new approach at rendering, still using splatting of boxes like the previous version that is featured, and the algorithm for faking the fog and lighting. However it won’t seem as faked with the new system I have planned.
Stay tuned…
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