(like I mentioned in the previous post)
I've been wanting to change the game's name for a while now, But I couldn't really figure out what i wanted to change it to, recently changed it to "Specter: Hunter" as you may have seen,
Now it'll be renamed to "PHANTOM"
My Reasoning:
I wanted to change it to something more creative, that stands out more.
And while I really did love the SPECTER Logo, i felt like it didn't really fit the way the game is turning out.
I feel like the new name and logo fits the project much better as well.
Next up
Nights 1 - 5 are nearly complete. Just some things I gotta tidy up & playtest. Jumpscares & poses are finished, and the nights have already been balanced as well.
Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.
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Just some scrapped renders. was going to be used for death screens.
..
Diner Update 2 - 120 Interactions, Building finished besides the Kitchen
Here's some before and after photos of the Act 2 Remaster
New update coming up! • Major lighting & reflection improvements • Reward increases • Shadow pop-in fixes (Ghost Ship) • Updated Logo & Gamejolt page No specific release date yet, but i just need to optimize the file size a bit, and do some bug tests.
Cam 3 (W.I.P)
really happy with how this game is turning out. Hoping to have it ready soon!











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