(like I mentioned in the previous post)
I've been wanting to change the game's name for a while now, But I couldn't really figure out what i wanted to change it to, recently changed it to "Specter: Hunter" as you may have seen,
Now it'll be renamed to "PHANTOM"
My Reasoning:
I wanted to change it to something more creative, that stands out more.
And while I really did love the SPECTER Logo, i felt like it didn't really fit the way the game is turning out.
I feel like the new name and logo fits the project much better as well.
Next up
Diner Update 2 - 120 Interactions, Building finished besides the Kitchen
ACT 3, OUT NOW!
Changelog Below!
New Map: The Cave, now in development.
Everything related to this game is now being moved to Steam, and more teasers will be posted to my Discord when they're ready.
Wishlist Here: https://store.steampowered.com/app/2462440/PHANTOM/
Join my Discord here: https://discord.gg/fA4JRVCVb4
New update coming up! • Major lighting & reflection improvements • Reward increases • Shadow pop-in fixes (Ghost Ship) • Updated Logo & Gamejolt page No specific release date yet, but i just need to optimize the file size a bit, and do some bug tests.
Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)
ACT 1R - V1.1.0 Out Now. Patch Notes below.
AFTERMATH is also being added to Itch.io, along with my Paid game PHANTOM (Which is getting a release Very Soon!)
Here's my Itch Account: https://hollow-404.itch.io
Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.
Final Teaser: Act 3 - June 22nd
Here's some before and after photos of the Act 2 Remaster
Act 2 Remastered, now in development. What to expect: Improved Graphics, UI and models. no gameplay changes except where necessary.
When to expect it: No time frame yet, likely a couple months out.











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