Game
Vagrus - The Riven Realms

3 hours ago

New Patch is OUT - Expedition Part 3


This week’s update brings the chunky penultimate chapter in the Expedition storyline – a series of free updates that expand At the Heart of Ruin. The action and the drama really ramps up in this one, and the intrepid vagri accompanying Kharandar’s folks in their journey into the forsaken core of the fallen Dwarven kingdom will have to make some really tough decisions. Although one last part is still missing to conclude the storyline, the expedition is now closer to its destination than ever before, tensions are mounting, while the terror and discoveries of the forgotten western coast will shake even the most stalwart of explorers.

The patch notes also include a selection of fixes for issues we’ve encountered as of late. Enjoy, and let us know what you think of the new stuff!

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

Patch 1.290: Expedition Part III.

New and Changed Content

  • The penultimate chapter of the Expedition storyline was added, including new locations, enemies, rewards, and Exploration Encounters. Players who have already reached the end can continue the story by interacting with Kharandar.

  • Tweaked the Sunken Tower a bit so that important encounters trigger more reliably.

New and Improved Features

  • Changes to Unity Assets management to decrease memory use increments over time – this positively impacts lower end PC memory usage.

  • Another 60.000 words of base game content in Chinese was reviewed by our volunteer Chinese translators.

Fixes

  • Fixed an issue that caused the player banner to become blank in Crew Combat.

  • Fixed an issue that caused Companion Combat to crash after characters receiving extra Actions.

  • Fixed an issue that caused a collapsed Earth Elemental to move (sometimes to occupied positions).

  • Fixed an issue that caused the Traverse button’s boosting to activate only after several clicks.

  • Fixed the occasional micro-freezes of the campaign map.

  • Fixed an issue that caused the “Hired Muscle” character’s images not to load.

  • A number of smaller bug fixes and typos.

As ever, more is coming, so stay tuned and conquer the wasteland!

– The Lost Pilgrims Team


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