Enemy collisions were reverted back to normal and I Improved enemy AI to stop some enemys when they meet the player. Roofs of buildings now transition using the new alpha var recently added to the engine.
Next up
The new enemy is implemented and rough design for the armory.
Showing off the start of the Armory and the new enemy!
WEAPONS
Getting closer!
I'm about to start on the fun stuff!
Quick update
I'm tired... (Warning the audio is not what I would call balanced lmao)
Thought about that piece of concept art awhile back of the electrified ship.
Designed the next enemy.
I forgot to show the new ship lighting...










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