Enemy collisions were reverted back to normal and I Improved enemy AI to stop some enemys when they meet the player. Roofs of buildings now transition using the new alpha var recently added to the engine.
Next up
Quick update
I'm tired... (Warning the audio is not what I would call balanced lmao)
I forgot to show the new ship lighting...
Designed the next enemy.
The new enemy is implemented and rough design for the armory.
Thought about that piece of concept art awhile back of the electrified ship.
WEAPONS
Showing off the start of the Armory and the new enemy!
Snood
Happy (late) New Year!










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