Game
A Terry Video Game
8 years ago

New Prototype available!


Like Sonic? Like beat-em-ups? Like trying something different that combines similar yet unrelated elements? Well, the new prototype for New Tales of Terry is out, and this time, it actually represents the actual game I’m working on at the moment.
Z is still jump, and X is still attack. Have fun, and share your opinions.



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When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

In case anyone forgot, robots explode.

So do robot maids.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

Something in the plan for this game will change. With any luck, it will be a change for the better.

The First Two Bosses

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.