Game
A Terry Video Game
9 years ago

New Prototype available!


Like Sonic? Like beat-em-ups? Like trying something different that combines similar yet unrelated elements? Well, the new prototype for New Tales of Terry is out, and this time, it actually represents the actual game I’m working on at the moment.
Z is still jump, and X is still attack. Have fun, and share your opinions.



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"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Whoooooa, we're halfway there!

...in terms of cutscenes.

The First Two Bosses

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

Resistance is futile.

Updated HUD, HP system, and other collectibles! (including the bunnies)

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.