Progress is going very well towards the completion of Chapter 6. There are maybe 2-3 screens left for me to design and do event scripts for. Mapping and Eventing are pretty much all I've been doing so I wanted to take a break from that and work on a different part of the game, eventually landing on deciding to redo some skill animations.
I chose these skills in particular because I wanted to adapt some of the skill animations we see in the official games. I think they all turned out great! The one for Blanc is so far my favorite one.
Disclaimer of course that my goal is NOT to give every single skill a complex sequence. I'm thinking around 2-3 Skills with complex sequences per Party Member should be adequate, and am personally fine leaving some of them as they are.
Regarding the actual update itself, best case scenario is that v1.11 will be up by mid-October. However, I have a friend working with me to revisit and polish some stuff in all the previous Chapters so far, so depending on what we decide needs some tuning up, it may take a bit more time than that.
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