Game
Rushaug: Feline Warfare

1 year ago

New update is now live, with emphasis on player feedback; particularly from Spillexpo 2023 (Annual Norwegian Game Exhibition)

 Full changelog below! #changelog #gamedev #devlog


v0.8.74 (nicknamed "Ember") Changelog:

  • Fire mechanics (introduced in last bugfix update, but expanded upon)

  • "Last Save" made default option on Game Over Screen

  • Bugfix: Player throwing ordnance while climbing ladder

  • Enemy Ticket System, adding a new layer to Alert Mode

  • Updated missing animation of Enemy Captain Unit (Death Animation 1 & 2, Crouch Walking)

  • Prevented Player from bleeding out while consuming healing item

  • Added contextual UI for interacting with keycard door without sufficient keycard level

  • Updated sprites

    • Base Layout Map (in-game object)

    • Ledge Grab animation

    • Weapons

      • AVGR-7 (Galil inspired)

      • CHC33 (QJY-88 inspired)

  • (Mission 1:) Replaced BG color inside base from pure black (RBG 0 0 0) to slight blue tint (RGB 12 15 22)

  • Cleaned up redundant assets not visible to player

  • Bugfix: Corrected missing wall in Security Annex (Mission 1)

  • Added an UI FX for when the alarm is triggered

  • Weight Rating System added

  • Keycard Door panels have been optimized, level 0 (no keycard) buttons are introduced

  • Bugfix: fixed bug causing keycard door panel to not properly animate in certain instances

  • More scripted encounters with Krynkel added

  • Changes to Mission 1 Level Design

    • Added a (secret) corridor with a connection to armory

    • Added a ventilation shaft connecting floor 1 & 2 above hangar

    • Added a Ceiling CCTV near save station in Electrical / Archives

    • Slightly raised the roof at jumping point inside ice cave

  • Added ignited Gasoline Tanks to memory array, not to respawn when reentering area

  • Integrated Exploding Barrels into Gasoline object as a variation for streamlined & optimized coding

  • Made ammo a potential loot drop from enemies (currently equipped guns determine ammo type)

  • Created collectible/item sprites for all ammo types

  • Minor adjustments to Item Feed UI

  • Made CCTV objects destructible from explosive blasts

  • Bugfix: Fixed bug causing Mounted Sentry to fire endlessly when reloading save

  • Significant improvements to Dialogue System (Box UI & code)

  • Made healing animation cancel when taking damage

  • Made player able to cancel healing animation

  • Adjustments to Ceiling CCTV; added two new animation frames, slowed turn-rate to allow longer window for player to sneak past

  • Work on Mission Selection Screen

    • "Yes/No" prompt for launching mission

    • Checkmark to enable/skip mission briefing

    • Adjustable image windows for Mission Briefing

  • Mission Briefings added

  • Bugfix: Prevented dropped loot from enemies from being stuck inside walls

  • (Mission 1:) Made enemies open front gate when detected outside entrance

  • Added option to jump to title screen at "Created by Tobias Edvardsen" by pressing Escape

  • Cleaned up some messy code

  • Properly labeled some nameless assets

  • Bugfix: Volume not mixing correctly for War Room/Briefing ambience

  • (Mission 2:) Renamed sector "Red Valley" to "Wadi Rouge"

  • Bugfix: Mission Start UI FX lingering on screen if leaving sector prematurely

  • Improved Cutscene Skip UI



2 comments

Loading...

Next up

New Update! V0.8.77 introduces Character Abilities, Civilians, & Improved Guidance, and much more. More details and full changelog listed below!

An update focusing on Quality of Life-improvements, a completely new modular Options Screen accessible in-game. as well as addressing a crucial bug causing Level Keycards to reset when enter new areas, that appeared in last update.

#devlog #update

Giving existing guns a breath of fresh air! #pixelart #gamedev #pixelart

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

New trailer premiering today!!!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Continuation on the features showcased in the "Ember" Devlog entry. Helicopter Camo can now be changed, select between 14 variants, and two new ordnance items; EMP Grenade and Incendiary Grenade.

#devlog #gamedev #update #bugfix #features

Communist Cats Illegally Occupying Paris

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

𝚁𝚞𝚜𝚑𝚊𝚞𝚐®: 𝙵𝚎𝚕𝚒𝚗𝚎 𝚆𝚊𝚛𝚏𝚊𝚛𝚎 -- "𝙰𝚝𝚘𝚖𝚒𝚌 𝚃𝚑𝚛𝚎𝚊𝚝" 𝙶𝚊𝚖𝚎𝚙𝚕𝚊𝚢 𝚃𝚛𝚊𝚒𝚕𝚎𝚛 [𝟸𝟶𝟸𝟺]