Game
Rushaug: Feline Warfare

1 year ago

New update is now live, with emphasis on player feedback; particularly from Spillexpo 2023 (Annual Norwegian Game Exhibition)

 Full changelog below! #changelog #gamedev #devlog


v0.8.74 (nicknamed "Ember") Changelog:

  • Fire mechanics (introduced in last bugfix update, but expanded upon)

  • "Last Save" made default option on Game Over Screen

  • Bugfix: Player throwing ordnance while climbing ladder

  • Enemy Ticket System, adding a new layer to Alert Mode

  • Updated missing animation of Enemy Captain Unit (Death Animation 1 & 2, Crouch Walking)

  • Prevented Player from bleeding out while consuming healing item

  • Added contextual UI for interacting with keycard door without sufficient keycard level

  • Updated sprites

    • Base Layout Map (in-game object)

    • Ledge Grab animation

    • Weapons

      • AVGR-7 (Galil inspired)

      • CHC33 (QJY-88 inspired)

  • (Mission 1:) Replaced BG color inside base from pure black (RBG 0 0 0) to slight blue tint (RGB 12 15 22)

  • Cleaned up redundant assets not visible to player

  • Bugfix: Corrected missing wall in Security Annex (Mission 1)

  • Added an UI FX for when the alarm is triggered

  • Weight Rating System added

  • Keycard Door panels have been optimized, level 0 (no keycard) buttons are introduced

  • Bugfix: fixed bug causing keycard door panel to not properly animate in certain instances

  • More scripted encounters with Krynkel added

  • Changes to Mission 1 Level Design

    • Added a (secret) corridor with a connection to armory

    • Added a ventilation shaft connecting floor 1 & 2 above hangar

    • Added a Ceiling CCTV near save station in Electrical / Archives

    • Slightly raised the roof at jumping point inside ice cave

  • Added ignited Gasoline Tanks to memory array, not to respawn when reentering area

  • Integrated Exploding Barrels into Gasoline object as a variation for streamlined & optimized coding

  • Made ammo a potential loot drop from enemies (currently equipped guns determine ammo type)

  • Created collectible/item sprites for all ammo types

  • Minor adjustments to Item Feed UI

  • Made CCTV objects destructible from explosive blasts

  • Bugfix: Fixed bug causing Mounted Sentry to fire endlessly when reloading save

  • Significant improvements to Dialogue System (Box UI & code)

  • Made healing animation cancel when taking damage

  • Made player able to cancel healing animation

  • Adjustments to Ceiling CCTV; added two new animation frames, slowed turn-rate to allow longer window for player to sneak past

  • Work on Mission Selection Screen

    • "Yes/No" prompt for launching mission

    • Checkmark to enable/skip mission briefing

    • Adjustable image windows for Mission Briefing

  • Mission Briefings added

  • Bugfix: Prevented dropped loot from enemies from being stuck inside walls

  • (Mission 1:) Made enemies open front gate when detected outside entrance

  • Added option to jump to title screen at "Created by Tobias Edvardsen" by pressing Escape

  • Cleaned up some messy code

  • Properly labeled some nameless assets

  • Bugfix: Volume not mixing correctly for War Room/Briefing ambience

  • (Mission 2:) Renamed sector "Red Valley" to "Wadi Rouge"

  • Bugfix: Mission Start UI FX lingering on screen if leaving sector prematurely

  • Improved Cutscene Skip UI



2 comments

Loading...

Next up

New Update! V0.8.77 introduces Character Abilities, Civilians, & Improved Guidance, and much more. More details and full changelog listed below!

The Invasion of Catzachstan

An update focusing on Quality of Life-improvements, a completely new modular Options Screen accessible in-game. as well as addressing a crucial bug causing Level Keycards to reset when enter new areas, that appeared in last update.

#devlog #update

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

Continuation on the features showcased in the "Ember" Devlog entry. Helicopter Camo can now be changed, select between 14 variants, and two new ordnance items; EMP Grenade and Incendiary Grenade.

#devlog #gamedev #update #bugfix #features

Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!

Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

Communist Cats Illegally Occupying Paris

Orange Cat Behavior

@hexh_ is a Jolter to Watch and a pixel/digital artist who mostly draws dreamy landscapes! Follow @hexh_ before the quest ends on May 6 and you'll get Coins!

Giving existing guns a breath of fresh air! #pixelart #gamedev #pixelart