Hello Wonderful Humans
We I, after several months finally have a game update!
![5d0bbc6b26051.gif 5d0bbc6b26051.gif](https://i.gjcdn.net/public-data/fireside/posts/2/56/134056/media/5d0bbc6b26051-rsisybge.gif)
![5d0bbc6e2b0ef.gif 5d0bbc6e2b0ef.gif](https://i.gjcdn.net/public-data/fireside/posts/2/56/134056/media/5d0bbc6e2b0ef-mcpu58nj.gif)
![5d0bbc6f34a67.png 5d0bbc6f34a67.png](https://m.gjcdn.net/content/750/2129614-bb4jumhz-v4.png)
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Okay, so now that that’s out of the way. I’d like to explain what’s been going on here. The entire terrain, collision and rendering systems have been re-written from the ground up. Essentially it looks like this:
![5d0bbc6f7737a.png 5d0bbc6f7737a.png](https://m.gjcdn.net/content/750/2129615-smi8q5za-v4.webp)
![5d0bbc729293e.png 5d0bbc729293e.png](https://m.gjcdn.net/content/750/2129616-vrwxi4s9-v4.png)
These new systems allow for a much bigger map, more terrain variation, more AI’s and last, but not least, drastically increased fps.
I hope you will continue to join me on the journey of creating Rive. As soon as there is a next update (and most importantly a playable demo) you will be the first to know!
Cheers folks.
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