Hello Wonderful Humans
We I, after several months finally have a game update!
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Okay, so now that that’s out of the way. I’d like to explain what’s been going on here. The entire terrain, collision and rendering systems have been re-written from the ground up. Essentially it looks like this:
These new systems allow for a much bigger map, more terrain variation, more AI’s and last, but not least, drastically increased fps.
I hope you will continue to join me on the journey of creating Rive. As soon as there is a next update (and most importantly a playable demo) you will be the first to know!
Cheers folks.
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