Game
Dungeon Mercenary
8 years ago

New version \o/


After ten months of development, I’m happy to announce to you that I’ve released roguelike Dungeon Mercenary’s new version! In this release, I’ve worked on having more interesting monsters, more interesting rooms (yay allies!); and I’ve worked on the balance of the game; making it harder mostly.

I hope you’ll enjoy it and please spread the word to your fellows and/or leave me a kind word. Happy mercenaring.

Because GameJolt still has troubles with my list of different versions, Mac and Linux version may appear out of date on GJ (i.e. a version less than 1.8.0). Please take them from my website instead:

5d09f5a859952.gif


5 comments

Loading...

Next up

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

Not a mockup

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

Pixel Card Wars: new cards: spells and items

Creating the game's page on GJ, new team: Evil

Pixel Card Wars: How gamedev proceeds (hand design)

Completing the board

Back to indie dev...