Hello! It's been a bit, huh?
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I do want to apologize for the people who actually, for some reason, want to see more Husk Nights content. But right now, that won't be happening. HN2 is, for now, not being worked on. It's just not a priority anymore.
I do care about having quality, bug-free products; but with how busy I am on the original project currently, it's just not worth my time to continue perusing a game that won't earn me anything. I will, eventually, release HN2 in a finalized state- Just not anytime soon :]
IN OTHER NEWS-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
The current project, my original, "BLOOD BANK" (Working/InDev title) is being worked on almost every day. I've been getting better and better at coding, better at organizing my scenes, etc etc.
In the past, the "games" I've announced (at the time of "announcement") were usually nothing more than walking simulators with a large Google Doc with all my ideas. This time, I want to avoid that. I'll refrain from pushing updates on the HN2 page (follow me if you're interested in non-FNaF content, too), and I'll ONLY be showing screenshots or small videos when large milestones in the game are met.
A great example is the image attached, being the player inventory; It was completed 2 days ago, I took a small break for New Years, but I'm back to polish the interaction system and whatnot.
TL;DR-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Husk Nights 2 is on the backburner. "BLOOD BANK" is the focus. Updates to BB will stay on my profile, and any HN2 update that'll happen will, ofc, stay on this page
Cheers and HNY <3














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