I had these fixes lined up for a minute now. Here you go
1.7.2
- Fixed corrupted enemies casting normal variant spells over the corrupted variant
- Fixed enemy Sick spell not displaying how much damage player recieves
- Changed frequency of crit chance (Instead of adding 7, adds 5 for more frequency)
- Changed RNG equation on enemy magic use chance
- Fixed partially blocking an attack not doing damage to the player
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