I had this update lying around for a few months, so I tidied it up a bit. Here's the changelog for this version :)
1.9.0
- Bundled with a Windows 11 launcher file to fix some finicky Windows 11 things.
- Cleaned up code just a little
- Changed text under music toggle to acknowledge the existance of the Windows 11 launcher.
- Added flavor text for each president upon death by presidential beatdown
- Fixed some typos
- Fixed a bug where jukebox was causing CDM to not output its lines
- Added CDM flavor text for certain "boss" enemies (enemies with music)
- Fixed a bug where fleeing from an enemy with a HUGE damage output can wind up healing you. This means a flat damage rate of 50000, I'm sorry, but it's better than the alternative.
- Fixed a bug where blocking an enemy with a HUGE damage output can wind up healing you. This also overrides the block entirely, breaking through your defense, dealing 10000 damage (ouch)
- Text added on multiple (Presidential) encounters for fleeing
- You cannot flee from The President.
- Fixed a bug where the Bot Buster wouldn't display its flavor text
- Moved XP debug into debug menu
- Changed "Forrest" to "Forest"
- Added a special case weapon you can buy after level 100
- You can now imbue your weapons with 4 modifiers in the shop
- Gave the Shopkeep in the shop some character
- Changed how enemy statuses affect them numbers wise. Sick DMG is now based off the enemies MAX HP
- Fixed a Missing Operator bug with Infection damage.
Known bug that turned into a feature:
- If you're as roided out as Uncle is, you'll find that if you kill two boss type enemies (with music)
the CustomDeathMessage script will get all upset and won't display. It works fine, it's just bitchy.
0 comments