Currently I'm almost finished optimizing the game, I was able to overcome the lags and staters at the first launch of the game by switching to a new version of the engine, with support for ubershaders, and compilation of shaders, also optimized many aspects of the game, which increased the fps, but I had to remove the motion blur for a while, I will return it in future updates, when I rewrite the code under the new version of godot. I will be uploading a new dev build for you to play soon
Next up
1.0.5 Main Menu
Changelog ↓
some photos
new game banner, what do you think?
Spectrum Shift official trailer
1.0.6 Anomalies mechanic, UI rework, Animatronics mechanic, Motion blur, smoothness and optimization
Changelog ↓
Moving to UE5 – Major Update Incoming!
1.0.7 sneak peek
1.1.1 Major patch
Changelog ↓
1.0.4 Additional mechanics, animations inprovement, envinronment improvement, optimization
Changelog ↓
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