Game
Spectrum Shift
4 months ago

News


Currently I'm almost finished optimizing the game, I was able to overcome the lags and staters at the first launch of the game by switching to a new version of the engine, with support for ubershaders, and compilation of shaders, also optimized many aspects of the game, which increased the fps, but I had to remove the motion blur for a while, I will return it in future updates, when I rewrite the code under the new version of godot. I will be uploading a new dev build for you to play soon



0 comments

Loading...

Next up

1.0.5 Main Menu

Changelog ↓  

some photos

new game banner, what do you think?

Spectrum Shift official trailer

1.0.6 Anomalies mechanic, UI rework, Animatronics mechanic, Motion blur, smoothness and optimization

Changelog ↓ 

Moving to UE5 – Major Update Incoming!

1.0.7 sneak peek

prepairing game ambient

1.1.1 Major patch

Changelog ↓  

1.0.4 Additional mechanics, animations inprovement, envinronment improvement, optimization

Changelog ↓