Next up
animations work
sans has been animated and working eyes added and expressions are in progress
Ok so i think i made somewhat realistic soul physics
oops
I use sine waves to animate
here is a teaser for the remake
New dodging animation!
-randomized dodge sides
-custom expression(s)
- Instead of a sine wave being used i used a Sine In Out Tween
progress is going smoothly!
Depressed skeleton very uppsetti
phase 2 blocking is fixed still a bit buggy phase 1 dodging sometimes just doesn't dodge ill look into that (i forgot to fill in the blocked pixels oops)
dayum disabling compiler breaks the entire thing i might go report this lol











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