Next up
Ok so i think i made somewhat realistic soul physics
I use sine waves to animate
New dodging animation!
-randomized dodge sides
-custom expression(s)
- Instead of a sine wave being used i used a Sine In Out Tween
progress is going smoothly!
ok maybe i need to fix this
phase 2 blocking is fixed still a bit buggy phase 1 dodging sometimes just doesn't dodge ill look into that (i forgot to fill in the blocked pixels oops)
dayum disabling compiler breaks the entire thing i might go report this lol
funny
UNCANCELLED!!!! this unpackager recovered a version of it i had saved :DDDDDDDD
phase 3 was recovered but the entire game is not even recoverable in any way so i might upload phase 3 when i finish but yk i cant finish the game anymore Im also going to share the current state of the animation
give me some feedback!
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