Game
A Day In The Life

5 years ago

no more living in a toolshed as of today :)




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Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Buttons jump scare test shot

Character customization: How and why bother? (expand)

(Mines and menus preview build)

Available for testing now

Opinions on a new graphics style?

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.