
Not a big update (visually).
Laying groundwork for runtime game editing - currently implemented Stat I/O. This would allow to push a tiny JSON to change a portion of a game.
The color picker UI with colors generated from a palette image is also visible.
Next up
A screenshot of my map editor, created using Unity. I wanted to go for a top-down 2D RPG look while having the advantages of 3D environment. Pixel art textures, pixelated rendering and cube marching was used in order to get the desired effect.
Testing some water reflections and refractions in Unity. Currently it's possible to change reflection opacity, deep/shallow water color and much more!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
More jigglier than ever, can you tell which one is the new one?
Slimes can adapt to their environment, where do you think this one lives?
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Bandana Dee the Dream Friend
Runestones: from concept to in-game modelπΏ
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?
Just a Pico sprite










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