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3,986
5 years ago

Testing some water reflections and refractions in Unity. Currently it's possible to change reflection opacity, deep/shallow water color and much more!




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Not a big update (visually). Laying groundwork for runtime game editing - currently implemented Stat I/O. This would allow to push a tiny JSON to change a portion of a game. The color picker UI with colors generated from a palette image is also visible.

A screenshot of my map editor, created using Unity. I wanted to go for a top-down 2D RPG look while having the advantages of 3D environment. Pixel art textures, pixelated rendering and cube marching was used in order to get the desired effect.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

More jigglier than ever, can you tell which one is the new one?

Slimes can adapt to their environment, where do you think this one lives?

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart