
Testing some water reflections and refractions in Unity. Currently it's possible to change reflection opacity, deep/shallow water color and much more!
Next up
Not a big update (visually). Laying groundwork for runtime game editing - currently implemented Stat I/O. This would allow to push a tiny JSON to change a portion of a game. The color picker UI with colors generated from a palette image is also visible.
A screenshot of my map editor, created using Unity. I wanted to go for a top-down 2D RPG look while having the advantages of 3D environment. Pixel art textures, pixelated rendering and cube marching was used in order to get the desired effect.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
What was your favorite demo from the June 2026 Steam Next Fest?
LGBTQ+ Game Dev Icons: Maddy Thorson is a lead creator behind TowerFall and Celeste! She also co-founded Extremely OK Games with her friends. She got her start making small games in GameMaker and has also developed romhacks.
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
Fan art for Foolish I'm feeling kinda better so I drew this
I was bored, so... ManutKat.














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