
BlazeIce @BlazeIce
Joined almost 5 years ago
Dev

Not a big update (visually).
Laying groundwork for runtime game editing - currently implemented Stat I/O. This would allow to push a tiny JSON to change a portion of a game.
The color picker UI with colors generated from a palette image is also visible.

Loading...Testing some water reflections and refractions in Unity. Currently it's possible to change reflection opacity, deep/shallow water color and much more!

A screenshot of my map editor, created using Unity.
I wanted to go for a top-down 2D RPG look while having the advantages of 3D environment. Pixel art textures, pixelated rendering and cube marching was used in order to get the desired effect.


