Not exactly a devlog, but for people who check Twitter more than GameJolt, this is for you! I now have a Twitter page, where I'll post updates maybe as frequently as here on GameJolt, but I'll likely include some extra info there.
https://twitter.com/ForgivenGame
Next up
Small looks at the game's second town! We're making great progress! :))))
Small update, here’s some enemies! They are under the Monolith Foundation, an evil team of people bent on domination!
The demo is nearing completion! As such, we're gonna need some beta testers, to mash as many bugs as we can before the demo comes out publicly! If you'd like join, there's no requirements, I'd simply ask you join our Discord!
Quick little thing I want to show off! I’ve made some art for the main character of the game, Rob! Hope you like it! I promise promise promise, new updates are coming very very soon. For real this time. Chapter 1 is making great progress!
Today's devlog is simply a tribute to the town Logford! It's your ingame hometown, so remember to have a look around and learn about Rob's heritage. Logford has streetlights everywhere, making it easy to navigate, day and night.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Shadow The Hedgehog X pixel art
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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