Game
A Terry Video Game
9 years ago

Not-Sonic meets the beat-em-up... maybe


Does anyone remember this thing? …no? Good.
To anyone who does… well, I decided to revamp the entire game. Instead of a generic-looking platform game, I’m turning it into an isometric platform game inspired by beat-em-ups (and Donkey Kong Country) that uses an old Sonic engine I made years ago.
…and so far, it’s looking good.
I’m working on the third level, and adding in some vehicles to ride. Think of that whatever you will.

Also, I need a new title for this, since this game has a totally different plot and reworks other gameplay elements.



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First you draw parts, then program a rig for animation.

I need to work on the "What does this guy actually do" part.

Updated HUD, HP system, and other collectibles! (including the bunnies)

This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.

I figured out an easier way to program arranging angles on a rig.

It involves choosing which body part to move, then using the mouse to calculate an angle.

Namely, angle= point_direction(x, y, mouse_x, mouse_y).

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I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

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As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

What a bunch of clowns.

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I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

The First Two Bosses