Game
A Terry Video Game
9 years ago

Not-Sonic meets the beat-em-up... maybe


Does anyone remember this thing? …no? Good.
To anyone who does… well, I decided to revamp the entire game. Instead of a generic-looking platform game, I’m turning it into an isometric platform game inspired by beat-em-ups (and Donkey Kong Country) that uses an old Sonic engine I made years ago.
…and so far, it’s looking good.
I’m working on the third level, and adding in some vehicles to ride. Think of that whatever you will.

Also, I need a new title for this, since this game has a totally different plot and reworks other gameplay elements.



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Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

Resistance is futile.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

The First Two Bosses

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"