Game
FNaF World XL

4 years ago

Not sure how well this will show up on GJ, but I whipped up a quick roadmap for V 1.0.0's planned content!

(Not counting fixes and/or beta testing that'll inevitably happen.)




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New look, new direction.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New project is having a fun, early outing.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

I think I know what needs to be done to shake up XL's next public appearance...

Got a (mostly stable) demo ready for the occasion!

First signs of danger.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Suppose it was about time that some of these skills got a little extra kick.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)