Not the most exciting update but players can now choose to train against AI or another player in 0.19.3 of #MerFight, going live soon. #gamedev #indiedev #unity3d #madewithunity #screenshotsaturday #fightinggame #fgc #rollback https://pic.twitter.com/lAmk3XjGMs
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Version 0.44 of #MerFight is live! Here's a video going over some of the changes.
MerFight 0.39.2 is live. Fixed some issues with setting vSyncing, a small Bolt change, and gave King Rho 4 new costume colors. Can you guess the inspirations for 2/4? Think bosses. #screenshotsunday
Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.
#MerFight 0.49.4 is live! Quick video going over some of the changes! (Not shown but a first pass of Story Mode is done!)
ACTVI Online Tournament this Sunday: https://challonge.com/ACTVIMERFIGHT
Some new screenshots! Aiming to leave early access on February 12th (or the week of)
Version 0.42 of #MerFight is live. Focuses on a major scaling rework as well as giving Naeco this attack (which used to belong to Drargos)
I'm announcing #MerFight SEAson 1. It's first two characters, Clamilton and a rocky guest, will be free additions and should be out before the end of the summer.
Version 1.2 of MerFight is live!
With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff)
I'll probably be taking a short break before any new updates, but enjoy the character trailer in the meantime.
Version 0.46.2 of #MerFight is live! Various changes such as an announcer and all characters should now have 8 colors per costume (and they're free.)
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