Game
Petrichor
1 year ago

Not too much progress today but area 0's final puzzle sequence has a bit of progress on it now. Area is probably 90% done in terms of coding, with some sprites and SFX yet to be done as well.




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20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

chillin' by the SYRUP cooler

we do a little computing

Here at mavis & co we take development very seriously

Here at redleaf industries, we have expert planning capabilities :3

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

COMMS OPEN! 2 slots available this month.

Do not comm me if you are under 18!

To make a request, go to:

https://forms.gle/txkTZg6MRSWWb1Ey5

Or, contact me via e-mail at [email protected]

I will get back to you when I can.

Full TOS: https://pastebin.com/AEaz459t