Game
Five Nights at Freddy's: The First Location
2 years ago

Now that I've made this page public, I'm gonna give a little progress breakdown. I'm new to this new-fangled gamejolt, so I've attached a more in-depth article to this (I think?). Feel free to call me a boomer if it doesn't work.


All but two of the main mechanics in the game are done. The doors work, the lights work, the power meter and usage meter work and are tied to everything they should be, the cameras work, and the music box works. Only missing two major mechanics which will be revealed at a later date, and one minor mechanic. Game Over can be triggered, though there is nothing to trigger it yet, as I lack jumpscare animations (for now). The in game clock works, though it doesn't end a night at 6 (yet, working on that very soon). Save data is implemented for everything that it needs to be implemented on.

Enemy-wise, Marionne, aka the Marionette, is basically finished, they just need a jumpscare animation that will trigger a game over. Work on Fredbear will begin soon. After them, Spring Bonnie and Balloon Boy, and the main game will be largely done at that point, but I am planning to give this game as much love and care as say, FNaF 1, so don't expect me to just release it when it's "done".

That all said, I hope you look forward to it. I wanted to be more transparent on the game's development than most fangames I've seen tend to be. Not that I won't be keeping any secrets, of course. Stay tuned.



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Fun extra addition: Lights can be broken. Might help to avoid detection from certain enemies

Game is currently undergoing some major reworking on the code side (and my contracted project is still taking full priority on my part), so here's a little something in light of the lack of updates.

Unreal Engine has some uh...interesting rendering bugs...

yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.

Got throwable *logic* in and complete, but no animations yet so it just defaults to the handgun anims. It's a start!

Dodging is now complete! All that's left to do for the player character is leaning and switching weapons with ones on the ground, then it's onto environments and more monster AI stuff

Progress Update No. 8

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