Game
Five Nights at Freddy's: The First Location
2 years ago

Now that I've made this page public, I'm gonna give a little progress breakdown. I'm new to this new-fangled gamejolt, so I've attached a more in-depth article to this (I think?). Feel free to call me a boomer if it doesn't work.


All but two of the main mechanics in the game are done. The doors work, the lights work, the power meter and usage meter work and are tied to everything they should be, the cameras work, and the music box works. Only missing two major mechanics which will be revealed at a later date, and one minor mechanic. Game Over can be triggered, though there is nothing to trigger it yet, as I lack jumpscare animations (for now). The in game clock works, though it doesn't end a night at 6 (yet, working on that very soon). Save data is implemented for everything that it needs to be implemented on.

Enemy-wise, Marionne, aka the Marionette, is basically finished, they just need a jumpscare animation that will trigger a game over. Work on Fredbear will begin soon. After them, Spring Bonnie and Balloon Boy, and the main game will be largely done at that point, but I am planning to give this game as much love and care as say, FNaF 1, so don't expect me to just release it when it's "done".

That all said, I hope you look forward to it. I wanted to be more transparent on the game's development than most fangames I've seen tend to be. Not that I won't be keeping any secrets, of course. Stay tuned.



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Progress Update No. 7

I'm on the brink of losing almost everything I own. If you need a 3D Model made, or a set of 3D Models, check out my Ko-Fi commissions. I do #FNaF Models for pretty cheap.

4 slots open. #commissionsOpen

http://ko-fi.com/glitchedlizard/commissions

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Progress Update No. 9

Progress Update No. 8

No character teasers today, so have a peek at the work-in-progress environment instead.

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Progress Update No. 10

Some lighting and visuals updates.