Next up
How about we change things up?
It's been a long time coming...
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
The more things change, the more they stay the same.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Figured it out.
That time of year again.
First signs of danger.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Suppose it's rude to come back doing polls without showing some sort of progress for it.










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