https://www.youtube.com/watch?v=ryP10BY_mN0
Working on an ocean generator for Unity 6 URP. Got lighting, refractions, reflections, shadows underwater even, and more working.
It is made using Compute Shaders, scriptable render passes with new Unity 6 Render Graph API, and some Job handles to set up some multithreading for mesh generation.
Link in the video description to articles I read to learn how to make it and a list of creators that shared resources that helped a lot.

Ocean Generator - Unity 6 Render Graph API, Compute Shaders, and Job System.
Next up
Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.
Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.
Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.
You Win Some You Lose Some🤣
Wishlist Bandit Trap Here: https://store.steampowered.com/app/2982360/Bandit_Trap/
#BanditTrap #Ruesafer #UndeadGamers #copandrobers #indiegams
While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.
Home Alone moment in #BanditTrap
Got that slingshot timed perfectly lol 
Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1: Loki - Your castle friendly trickster.
Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.
Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.
#immortal_chronicles #metroidvania #devlog #pixelart #animation
The bandits may have won this round... but at what cost?
#BanditTrap 
Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart











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