https://www.youtube.com/watch?v=ryP10BY_mN0
Working on an ocean generator for Unity 6 URP. Got lighting, refractions, reflections, shadows underwater even, and more working.
It is made using Compute Shaders, scriptable render passes with new Unity 6 Render Graph API, and some Job handles to set up some multithreading for mesh generation.
Link in the video description to articles I read to learn how to make it and a list of creators that shared resources that helped a lot.

Ocean Generator - Unity 6 Render Graph API, Compute Shaders, and Job System.
Next up
Added a small box with the speakers name in it, so players can see who is speaking. Going to start showing off some smaller work in progress stuff starting now up to the first alpha. Each post will be focusing on one change for the first alpha.
Mini Dev Blog 6 - Ambience VFX/SFX and Settings Menu Update. I started to add some VFX and some ambience SFX for parts of the game. The main thing left before finishing alpha one is the settings menu for controls, graphics, and audio.
While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.
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before the quest ends on June 16 and you'll get Coins!
Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1: Loki - Your castle friendly trickster.
Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.
What a LOSE!
Wishlist Bandit Trap Here: https://store.steampowered.com/app/2982360/Bandit_Trap/
#BanditTrap #Ruesafer #UndeadGamers #copandrobers #indiegams
Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.
Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.
Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.














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