
Next up
Added a small box with the speakers name in it, so players can see who is speaking. Going to start showing off some smaller work in progress stuff starting now up to the first alpha. Each post will be focusing on one change for the first alpha.
Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.
Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1: Loki - Your castle friendly trickster.
Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.
LGBTQ+ Game Dev Icons:
Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line “War. War never changes.”
He came out in the early 2000s and married his husband Robert in 2011.
Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.
@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games
before the quest ends on July 1 and you'll get Coins!
Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart
Ocean Generator - Unity 6 Render Graph API, Compute Shaders, and Job System.
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No time machine needed. Midnight Special drops you straight into a retro dream. Grab a smoke👉https://store.steampowered.com/app/2560100?utm_source=GameJolt
Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.
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