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Combat in Neverspring Chronicles is challenging, not punishing. If someone falls, they'll try to make a comeback. Charge up the bar in time and they'll get up. If everyone falls, avoid a game over by paying the retry cost to reload the start of the fight.
"A disgraced soldier and his magically gifted sister confront the shadow of their estranged father in a world where technology feeds on the death of magic." (( Finally got an updated trailer put together. Always open to feedback and critiques! ))
This retro 2D Rogue-Like Dungeon Crawler is finally on the last stretch of Open Beta. Play it for free! Feedback always appreciated. o/
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
So I did a thing. About 14 months ago I took Neverspring Chronicles down for an update. That, of course, turned into me completely rebuilding the game from the ground up. The new demo is live. I hope someone likes it!
Moonlight Peaks is a life-sim where you can live your magical farm life! ✨
Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!
Play the FREE demo: https://bit.ly/MoonlightPeaks
The combat phase is more than just eye candy and numbers. Some skills are enhanced by pressing the right button at the right time or, for skills like Aero, charging up the cast to full power. If you cast at full power the thunderstorm will chain 3 times.
In a game dedicated to saluting the JRPGs of the past, a disgraced soldier and his magically gifted sister must confront the shadow of their estranged father in a world where technology feeds on the death of magic.
Ok who turned the yoinky sploinky mode on?
An example of how Magitech devices change your character's Attack Chain. Marrick starts off with just a Magitech Blastr (MK-I) and shows what happens when you add more. Choose between quality and quantity in your Attack Chains by linking Magitech devices.














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