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A few tries at some new artwork for the thumbnails and title screen. My friend and I are at odds on whether or not to add the japanese writing. Neverspring is an homage to JRPGs but we aren't personally japanese. Is it an acceptable salute or just tacky?
Combat in Neverspring Chronicles is challenging, not punishing. If someone falls, they'll try to make a comeback. Charge up the bar in time and they'll get up. If everyone falls, avoid a game over by paying the retry cost to reload the start of the fight.
Ogre Dungeon is a classic retro 2D Rogue-like for PC & Android designed to be simple, classic, and straight-forward for pick-up-and-play. This game has a lot of potential for growth with expansions and updates already in the works. Hope someone likes it!
The combat phase is more than just eye candy and numbers. Some skills are enhanced by pressing the right button at the right time or, for skills like Aero, charging up the cast to full power. If you cast at full power the thunderstorm will chain 3 times.
In a game dedicated to saluting the JRPGs of the past, a disgraced soldier and his magically gifted sister must confront the shadow of their estranged father in a world where technology feeds on the death of magic.
An example of how Magitech devices change your character's Attack Chain. Marrick starts off with just a Magitech Blastr (MK-I) and shows what happens when you add more. Choose between quality and quantity in your Attack Chains by linking Magitech devices.
"A disgraced soldier and his magically gifted sister confront the shadow of their estranged father in a world where technology feeds on the death of magic." (( Finally got an updated trailer put together. Always open to feedback and critiques! ))
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Fan art for Foolish I'm feeling kinda better so I drew this
Path of Kami: The Evolution of the Lore
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