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3 months ago

oh no!

Had to do a rework of draw ground code, and sort out a patch for existing save files to deal with this issue.


Because of how Game Maker deals with assets, storing them as index's (numbers) not strings (names), my save system wasn't working for storing the world if I deleted any assets.

This has been a secret bug since I built the system, but since I've never deleted any tilesets or changed the order of them it never came up before now.

Oh well, it's sorted!



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