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Happy Halloween Everyone! Here's a few artworks and in-game screenshots for this spoooooky occasion..!
The process of turning the sketch into the final thing is was a chore and a half, but we're satisfied!
Working on animating some phase transitions for the previously shown "Dream Boss"! (Haven't gotten around to coding the transitions in-engine yet... That's next on our "To do" list.)
"How do we make music?" ~ Someone on Discord "Well ya see-" ~ Us *Gestures at our LMMS project (aka a nuclear reactor control panel)*
"You know you're in the deep end when your dreams will try and kill you..."
We know we haven't been showcasing other enemies in a while... (A lot of enemy sprites are sketches that we need to animate, polish up, etc...) So here's some rough gameplay of the battle system in action. (With the enemy's AI disabled so we won't die.)
Currently working on polishing up some placeholder artwork for the first demo, after that it's polishing up the main menus! So in the meantime here's some minor sprites for the game: - Charlie & Jessica in their PJs - Jessica Cutscene artwork!
Some of the battle status effects enemies and allies can give to each other! (Along with a wip enemy for the game in the second image!)
New Jessica portrait that actually looks like how she's described in The Silver Eyes! (With the old design for her being on 2nd image.) (Also if you couldn't tell, the old style won the previous poll.)














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