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Happy Halloween Everyone! Here's a few artworks and in-game screenshots for this spoooooky occasion..!
We know we haven't been showcasing other enemies in a while... (A lot of enemy sprites are sketches that we need to animate, polish up, etc...) So here's some rough gameplay of the battle system in action. (With the enemy's AI disabled so we won't die.)
Ref sheet for one of our original game characters.
Music Showcase!
Working on animating some phase transitions for the previously shown "Dream Boss"! (Haven't gotten around to coding the transitions in-engine yet... That's next on our "To do" list.)
Just wanting to showcase the new artwork for Henry's house! (the old design/artwork is the image on the far right, in case anyone was wondering..!)
"Only take one."
Back at it again with LMMS fusing with our ADHD in GUI form...
Some of the battle status effects enemies and allies can give to each other! (Along with a wip enemy for the game in the second image!)
















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