Shells are needed for a bunch of alchemy and crafting stuff, Bottles are another source of Glass, but also maybe I should put my Treasure Maps and lore in them?
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Next up
GOT IT!
Ground draws right for world, and UI. Now to get back to improving frame rate*.
*current is with WAY too many chrome tabs open.
I THINK that's all fixed and working? Gained loads of FPS back.
I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.
Only issue is I've lost the dust cloud when adding Paving.
I now have Magic!
kinda.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hmm, trying particles with my magic system. I don't think they really work with the Static Shocks spell.
Also adding a lighting effect, but it doesn't apply to the particles.
I tried, but the offset isn't updated Hmm.
Got around to adding some blending between the Beach and Desert now i should probably populate the Beach with some things to make it a bit nicer to look at!
Will do tile variants like I have for Grassland, but I'd like objects to interact with too.
Ok! Footprint particles are all working again! Prioritises snow over the ground types. I should add a decay timer in case you stand still too long
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Now I have Fireballs!
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