-Unarmed actor attacks now deal blunt damage instead of slash damage. (Corescript updates strike again...)
-You no longer go super fast during the opening (although it was kinda funny).
In the next patch, I'll address the issue of enemy skills not being discovered in the encyclopedia.
Unless there are any game-breaking bugs, however, I'll be holding off on releasing another update too soon. I'd like to know what people think before I fiddle too much with the balancing or whatever.
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