Okay, now that life is (almost) done violently inconveniencing me at the worst possible time, I'll be trying another stream in about 10 minutes. See if I can't get OSB and XL to cooperate.
Next up
The more things change, the more they stay the same.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
Yeah, we're doing this.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
That time of year again.
New project is having a fun, early outing.
Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

















0 comments