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7
1 year ago

Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.




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Implemented the Camp Menu, along with the addition of Consumable Items

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

Finally got around to implementing Sub-Weapons.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

With the addition of Assists, the Combat system is finally complete.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Some more official artwork for Remedy.

Finally implemented Companion AI, and the first enemy to the game.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Just finished what would be the Overworld/Field theme for my game. Here, have a listen.