P.S. Redacted is one of those aforementioned exceptions, but I do want to see where everyone ranks it.
Next up
Not quite the fix I've been talking about for the past few weeks, but it's at least progress.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Version 1.2.0 is here!
New look, new direction.
First signs of danger.
How about we change things up?
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
The more things change, the more they stay the same.
Figured it out.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
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